

Jooz led his unit into the vacated ramparts and claimed Objective 5 (scoring 2 vp thanks to the Motivation bonus). Tigurius bravely charged Abaddon and Gargamel, Abby activated Drachnyen and wounded himself and Tigurius gave him another wound (also inflicting soulblaze on the chaos lord and sorcerer). Calgar and the contemptor charged into Jaxxons unit, killing the squad and leaving Jaxxon on his own to face the wrath of the smurfs. The 2 leaders face off in a mighty challenge.Īfter round 3 we didn’t get a lot of time to take photos as we were pushing for time. Marneus Calgar leads his retinue in an assault upon Jaxxon and his bikers. I rolled to try and seize the initiative, and boom! I had jumped the gun on the Smurf’s and would be first to go. In reserve I had the heldrake, Abaddon, Gargamel and the Bringers of Despair.īefore we went further we gave each other a run down of our lists and I took great pleasure in telling Dave about Gargamel and his familiar, Azrael, and their relevance to the Smurfs. The second marine unit deployed in a central ruin with the vindicator beside them, their rhino sitting in front of my own contemptor dread. One of the marine squads sat in their rhino beside Unsa and the Tzeentch bikers, next to them were Jaxxon and his nurgle bikers. I deployed both cultist units in cover camping on Objectives 3 and 6. Two more squad of marines were on foot, and in reserve there was a second contemptor in a drop pod, a storm raven and a xiphon fighter (which is a lot bigger than it looked in the photos I had previously seen). A pair of rhino’s loaded with more marines, a razorback with more sternguard, contemptor dreadnought and landraider (carrying Papa Smurf and his retinue). We also agreed to have Night Fighting in play.Īs Dave deployed I was seriously getting worried, his techmarine improved the defences of the ruin his sternguard and Tigurius deployed in, with his Whirlwind Scorpion behind them, all surrounding the Objective 5. We rolled for the Mealstrom mission and got Cloak & Shadows, I won the roll to choose 1st or 2nd and chose to deploy and go 2nd. Patron bonus – for each 3 units set on fire with Soulblaze, score an additional VP. Motivation – tactical – the first objective secured card you achieve is worth 2 victory points. Jump Infantry/Skimmers/Jet Bikes movement reduced to 9″ instead of 12″. The ball-buster – Chaos Vindicator (167pts) Ĭarthage – high gravity – all non-template/grenade/pistol ranged weapons have their range reduced by 6″.

